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    Aumentar FPS no cs

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    Vinifire
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    Aumentar FPS no cs

    Mensagem por Vinifire em 20/2/2008, 2:51 pm

    Aumentando FPS:

    Este tuto naum eh mto recomendado pra quem pega uns 60 fps pra
    cima,pois de 60 em diante,NÃO se nota nenhuma diferença,pois o olho
    humano não enxerga mais q 60 quadros por segundo(ou fps),se vc enxerga
    mais q isso,entaum vc eh ET!Mas se vc pega um fps ruim,siga o
    tutorial:
    vá na pasta

    C:\Arquivos de
    Programas\Valve\Steam\steamapps\user\Counter-Strike
    Source\cstrike\cfg\(Se for original)
    ,

    ou

    C:\Arquivos de
    Programas\CSS\cstrike\cfg(Se for pirata)
    ,e abra o arquivo autoexec.cfg
    e adicione estes comandos:


    Código:

    //netcode settings

    cl_lagcomp_errorcheck "0"
    cl_cmdbackup "2"
    cl_interp "0.035"
    cl_interpolate "1"
    cl_cmdrate "33"
    cl_updaterate "33"
    cl_smooth "1"
    cl_smoothtime "0.01"
    rate "50000"


    //set cl commands


    cl_customsounds "0"
    cl_downloadfilter "nosounds"
    cl_ejectbrass "0"
    cl_forcepreload "1"
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_ragdoll_physics_enable "0"
    cl_wpn_sway_scale "0"
    cl_show_splashes "0"
    cl_detaildist "0"
    cl_detailfade "0"
    cl_windspeed "0"


    //set mat commands


    mat_antialias "0"
    mat_disable_bloom "1"
    mat_bumpmap "0"
    mat_clipz "1"
    mat_diffuse "1"
    mat_filterlightmaps "0"
    mat_monitorgamma "1.6"
    mat_specular "0"
    mat_picmip "4"
    mat_forceaniso "0"
    mat_mipmaptextures "1"
    mat_compressedtextures "1"
    mat_bloomscale "0"
    mat_disable_ps_patch "1"
    mat_hdr_enabled "0"
    mat_parallaxmap "0"
    mat_trilinear "0"
    mat_reducefillrate "1"
    mat_forcemanagedtextureintohardware "1"


    //set r commands


    r_decal_cullsize "0"
    r_propsmaxdist "0"
    r_shadows "0"
    r_eyes "0"
    r_teeth "0"
    r_decalstaticprops "0"
    r_decals "0"
    r_drawflecks "0"
    r_dopixelvisibility "0"
    r_drawdetailprops "0"
    r_avglightmap "0"
    r_fastzreject "-1"
    r_renderoverlayfragment "0"
    r_occlusion "0"
    r_worldlightmin "0"
    r_worldlights "0"
    r_flex "0"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_WaterDrawReflection "0"
    r_WaterDrawRefraction "0"
    r_rootlod "2"
    r_modellodscale "0.1"
    r_dynamic "0"
    r_avglight "0"
    r_lightinterp "0"
    r_rainsimulate "0"
    r_ropetranslucent "0"
    r_lod "-5"
    r_drawbatchdecals "0"
    r_lightaverage "0"
    r_drawmodeldecals "0"
    r_3dsky "0"

    //set rope commands

    rope_averagelight "0"
    rope_smooth "0"
    rope_wind_dist "0.01"
    rope_subdiv "0"
    rope_shake "0"
    rope_collide "0"


    //set dsp commands


    dsp_dist_max "1440.0"
    dsp_dist_min "0.0"
    dsp_enhance_stereo "1"
    dsp_slow_cpu "1"
    dsp_volume "2"


    //set violence commands


    violence_ablood "0"
    violence_agibs "0"
    violence_hblood "0"
    violence_hgibs "0"


    //set snd commands


    snd_profile 0
    snd_duckerattacktime "0.5"
    snd_duckerreleasetime "2.5"
    snd_ducktovolume "0.55"
    snd_pitchquality "0"
    snd_mixahead "0.1"


    //set misc. commands


    weapon_showproficiency "1"
    fog_enable_water_fog "0"
    fog_enableskybox "0"
    props_break_max_pieces_perframe "0"
    func_break_max_pieces "0"
    fog_enable 0
    props_break_max_pieces "0"
    muzzleflash_light "1"
    hud_fastswitch "1"
    mp_decals "0"
    lod_transitiondist "0"
    cl_autowepswitch "0"
    voice_enable "0"
    suitvolume "0.25"
    cl_showfps "1"
    net_graph "1"
    volume "0.5"
    sensitivity "3"
    cl_minmodels "1"
    fps_max "100"
    bgmvolume "1"
    soundscape_fadetime "9999"


    //set mouse settings


    cl_crosshaircolor "0"
    cl_dynamiccrosshair "1"
    cl_scalecrosshair "1"
    cl_crosshairscale "15000"
    cl_crosshairalpha "200"
    cl_crosshairusealpha "0"

    É bom você ler este tuto tb...
    http://brteam.forumr.net/counter-strike-16-f9/comandos-para-reduzir-ping-sem-precisar-digitar-no-console-t99.htm

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